Optimized, multi-pipeline volumetric fog & lighting for Unity — BiRP, URP, HDRP & Mobile, built on a froxel compute pipeline.
Luminex is a production-grade volumetric fog and lighting system built from the ground up on a froxel (frustum-voxel) pipeline — the same architecture used in AAA titles and modern game engines.
Unlike post-process-based alternatives, Luminex computes fog density, light scattering, shadows and temporal reprojection entirely in compute shaders, delivering physically-grounded atmospheric effects with full artistic control.
It scales hard: Luminex can handle hundreds of volumetric lights at high FPS thanks to heavy optimization and aggressive tuning — and runs across BiRP, URP, HDRP and Mobile from a single solution.