Index — All work

THE WORK.

Engines, tools, simulations and experiments. Filter by language.

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Luminex volumetric lighting
PRJ_01 / 2025

Luminex

Optimized, multi-pipeline volumetric fog & lighting for Unity — froxel compute, BiRP / URP / HDRP / Mobile.

UnityC#HLSL / Compute
Open case ↗
Unity6 WebGPU Water
PRJ_02 / 2026

Unity6 WebGPU Water

Enhanced Unity 6 / URP adaptation of Evan Wallace's WebGL Water — buoyant interacting objects, god rays, real caustics & shadows. Runs in-browser and on budget tablets via WebGPU.

UnityC#HLSL
Open case ↗
TerraSketch — a real valley reconstructed as game-ready 3D terrain
PRJ_03 / 2026

TerraSketch

Python pipeline that turns real-world open geodata into game-ready 3D terrain — 1 m elevation, carved roads and rivers, aerial-derived biome textures.

PythonGeospatialTooling
Open case ↗
Flock Experiments — fish schooling in a water scene
PRJ_04 / 2026

Flock Experiments

Boids-style fish-schooling with reactive fear and surface-breach behaviour, coupled to a live Unity water sim with custom splashes.

UnityC#Simulation
Open case ↗
WebGPU Ocean — open sea with wind-driven swell and scattered whitecaps
PRJ_05 / 2026

WebGPU Ocean

Experimental open-ocean & breaking-shore extension of the WebGPU water — spectral swell, depth-driven surf & foam, and an underwater god-ray pass. Runs in-browser via WebGPU.

UnityC#Experimental
Open case ↗
GrooveMyBox — hardware-style groove box with a grid of glowing sample pads
PRJ_06 / 2026

GrooveMyBox

Touch-first, six-channel groove box running in-browser via WebGL — pads lock to a DSP-clock phrase grid, loops pitch-fit to tempo, a master limiter keeps stacked samples clean. Prototype for a giant physical groove-box installation.

UnityC#Audio / WebGL
Open case ↗
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PRJ_07

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Smaller scripts and snippets live in the code gallery, filterable by language.

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