Real-time fish-schooling tests — boids flocking pushed past the classic three rules into reactive behaviour (fear, surface breaching), coupled to a live water simulation with custom splashes.
A startled school scatters and breaks the surface — the flocking drives wakes, ripples and custom splashes across the water in real time. Running in Unity (KWS Water 2 + custom splash FX).
Flock Experiments is an ongoing series of real-time fish-schooling tests — boids-style flocking taken past the classic three rules into more complex, reactive behaviour, and staged inside a live water simulation rather than an empty box.
The Reynolds base — separation, alignment and cohesion — keeps a school coherent; layered on top are reactive states like fear-driven flight and surface breaching, where a startled shoal scatters and individual fish jump clear of the water.
The flock is coupled to the water itself (KWS Water 2 plus custom splash effects), so schools leave wakes and ripples as they move and throw real splashes when they breach — the behaviour and the water feed back into each other, which is the part these tests are really about.